Star Trek by Gerald Todd ~ sgttodd@mainecav.org June 16, 2008 Space, the Final Frontier - yada yada yada. Here is yet another attempt at a Star Trek themed Diplomacy Variant. So far as I know, this is the first design to run within RealWorld. A few ideas for a grander version of this theme came to mind while putting this together, so think of this as Star Trek Lite. Peculiar to this Variant: Units: There are armies but movement for them is very limited. Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will required they be convoyed. Map Spaces: All the map spaces are "sea" or "coastal" spaces. A unit may move in and out of any space into any ajacent space. The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets. The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole. Borg Assimilation: Any captured SCs can be built in by the Borg as if they were home SCs. Only the Borg have this ability. RealWorld is set up for Chaos Builds to accomodate that, so the GM must be sure to only allow the Borg player to build outside of his home centers. Icons: RealWorld requires the presense of "army" icons, so they exist to fulfil that requirement. *Starting Positions* Borg Collective: Borg Unicomplex, uni (A) 3249, (F) Cardassian Union: Cardassia Prime, car (A) Chin'Toka, chi (F) Lazon, laz (F) Dominion: Idran, idr (A) Korill Prime, kor (F) Omarion, oma (F) Ferengi Alliance: Feringinar, fer (A) Thalos, tha (F) Clarus, cla (F) Klingon Empire: Archanis, arc (F) Khitomer, khi (F) Q'onos, qon (A) Romulan Star Republic: Romulus, rom (A) Remus, rem (F) Pretorian, pre (F) United Federation of Planets: Sol, sol (A) Betazed, bet (F) Alpha Centauri, alp (F) Vulcan, vul (F)